Computer made music

Chiptune is a music category that has grown over the last few years and it is composed often by musicians, users and fans of old computers. This new music category is growing thanks to a generation whose childhood was affected in some way by computers.

Those who were born in the 70‘s and 80’s know exactly what about I’m writing, because in those days anyone who could get any kind of computer now was able to remember the magic behind it’s sounds and songs created for those machines.

If you lived those magic days, brands like Commodore, Apple, Texas, Philips are familiar to you and some systems and computers standards like C64, AppleII, Amiga, Spectrum, Amstrad CPC and MSX in some way have had some importance and maybe influenced you in your career or hobby.

Today several mainstream artists have been submitting their songs to be produced by producers that were influenced by C64 game made songs and by Amiga demosceners artists. The most famous example of this influence is a recent scandal involving the well known producer Timbaland that has been accused of plagiarism by Amiga computer fans, when he worked for Nelly Furtado’s album, Loose, released in 2006.

Comparing both songs

This is a well known story and in fact Timbaland revealed to have plagiarized some elements of several Amiga’s composers including the demoscener artist Janne Suni (a.k.a Tempest). One of the songs plagiarized by Timbaland was composed by Tempest for the Oldskool Music competition (Assembly 2000) which occurred in 2000 in Helsinki, Finland and reached the first place in the competition.

Nice try Timbaland 🙁

To be continued...



ChipTune (Wikipedia)

Timbaland (Wikipedia)

Nelly Furtado (Wikipedia)

Timbaland Plagiarism controversy (Wikipedia)

Pop!Dev – Concurso de desenvolvimento de software para MSX (MegaRAM edition) – Cancelado

Há alguns meses atrás fiz um anúncio aqui no blog, sobre o primeiro concurso de desenvolvimento de software para MSX, patrocinado pelo site PopolonY2k Rulezz, o Pop!Dev.

Conforme anunciado em outubro do ano passado, o objetivo era fomentar o desenvolvimento de software para MSX utilizando a MegaRAM, sendo o prêmio uma MegaRAM de 2MB da ACVS (limited edition).

MSX Basic Screen
MSX Basic Screen

A data limite para entrega dos trabalhos foi no 25 de abril e infelizmente não houve inscrições no concurso, o que o cancelou automaticamente.

Infelizmente não consegui notificar o cancelamento do concurso na época, devido a um momento bastante corrido pelo qual eu estava passando (de fato ainda estou, mas em escala menor hoje).

Em breve vou reeditar o concurso, talvez abrindo também para a comunidade internacional, mas no momento não tenho previsão de quando fazê-lo.


%d bloggers like this: